Run Time Examples
Overview
Getting Started
using UnityEngine;
using Moonlander.Core;
public class SetupAndGenerateExample : MonoBehaviour
{
public Library library;
public GeneratorStackPreset generatorStack;
public Bounds generationArea = new Bounds(Vector3.zero, new Vector3(50, 15, 50));
private void Start()
{
Shapeshifter.Library = library;
Shapeshifter.InstantiateGeneratorStack(generatorStack);
Shapeshifter.GenerateAreaAsync(generationArea);
}
}
Using Copilot FLX
Using Shapeshifter and Data Registries
Last updated