Moonlander SDK for Unity Quick Guide
v1.0.0-alpha.6
v1.0.0-alpha.6
  • πŸ‘‹Welcome to Moonlander
  • Fundamentals
    • πŸ› οΈGetting set up
      • 🌍Hello Virtual World!
      • 🀩Generator Stack Presets
      • πŸ€–Using The Copilot
  • πŸš€Explore Topics
    • πŸ—ΌHigh Level Overview
    • πŸ€“Library
      • Asset Tagging
    • ☸️Generator
      • Global Generator
        • Map Generator
        • TerraformerGenerator
        • SkyShaperGenerator
        • ColorGradingGenerator
      • Bounds Generator
        • ObjectPlacementGenerator
        • PlaneGenerator
        • TerrainGenerator
    • πŸ”΅Multi Shader
    • πŸ—„οΈDataRegistry
    • πŸ”°Layers
    • πŸ”ƒAsset Loader
    • βš’οΈAI Toolkit
      • AI Color Palette
      • AI Skybox Generator
  • Licenses
  • Changelog
  • πŸƒβ€β™‚οΈRun Time API
    • Run Time Examples
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  3. Global Generator

ColorGradingGenerator

This page describes the ColorGradingGenerator and its use cases.

PreviousSkyShaperGeneratorNextBounds Generator

ColorGradingGenerator is a post process effect for color grading the image after rendering. This can be a useful generator for example when you want to create a cartoony game. When you select a ColorGenerator profile, it will spawn a Color Grading object in your hierarchy. This will allow you alter the color grading.

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