Moonlander SDK for Unity Quick Guide
v1.0.0-alpha.6
v1.0.0-alpha.6
  • πŸ‘‹Welcome to Moonlander
  • Fundamentals
    • πŸ› οΈGetting set up
      • 🌍Hello Virtual World!
      • 🀩Generator Stack Presets
      • πŸ€–Using The Copilot
  • πŸš€Explore Topics
    • πŸ—ΌHigh Level Overview
    • πŸ€“Library
      • Asset Tagging
    • ☸️Generator
      • Global Generator
        • Map Generator
        • TerraformerGenerator
        • SkyShaperGenerator
        • ColorGradingGenerator
      • Bounds Generator
        • ObjectPlacementGenerator
        • PlaneGenerator
        • TerrainGenerator
    • πŸ”΅Multi Shader
    • πŸ—„οΈDataRegistry
    • πŸ”°Layers
    • πŸ”ƒAsset Loader
    • βš’οΈAI Toolkit
      • AI Color Palette
      • AI Skybox Generator
  • Licenses
  • Changelog
  • πŸƒβ€β™‚οΈRun Time API
    • Run Time Examples
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  • The Basics
  • SDK Version
  • Get Started

Welcome to Moonlander

NextGetting set up

Last updated 1 year ago

"Don't tell me the sky is the limit when there are footprints on the Moon." β€” Paul Brandt

The Basics

Moonlander is an AI powered copilot that helps you to build virtual worlds in just a few seconds.

With Moonlander, you can build games, virtual meeting rooms, e-learning modules, and more through a text prompting interface and powerful UI. Just upload your own or bought assets and let our AI tagger enrich the metadata of your library. After that you can quickly build your first world!

SDK Version

Get Started

We've put together some helpful guides for you to get setup with our product quickly and easily.

The Moonlander Unity SDK Quick Guide is a concise reference that provides essential information for installing and operating the Moonlander SDK. You can find the downloads .

The Moonlander SDK for Unity is currently in version v1.0.0-alpha.6. This version contains a Run Time API that provides an interface for virtually any task involving a scene. You can now read our documentation to integrate the API in your game or product and help explore the possibilities and limitations with this technology. Not only it handles procedural generation within the product features at runtime, but it's also an extensible tool that allows you to create your own generators and algorithms. For questions about porting your project to this version, we recommend contacting us on .

πŸ‘‹
here
Discord
πŸ› οΈGetting set up
🌍Hello Virtual World!
🀩Generator Stack Presets