Moonlander SDK for Unity Quick Guide
v1.0.0-alpha.4
v1.0.0-alpha.4
  • πŸ‘‹Welcome to Moonlander
  • Fundamentals
    • πŸ› οΈGetting set up
      • 🌍Hello Virtual World!
      • 🀩Generator Stack Presets
      • πŸ’‘PromptableTemplate
  • πŸš€Explore Topics
    • πŸ—ΌHigh Level Overview
    • πŸ€“Library
      • Asset Tagging
    • ☸️Generator
      • Global Generator
        • Map Generator
        • TerraformerGenerator
        • SkyShaperGenerator
        • ColorGradingGenerator
      • Bounds Generator
        • ObjectPlacementGenerator
        • PlaneGenerator
        • TerrainGenerator
    • πŸ”΅Multi Shader
    • πŸ—„οΈDataRegistry
    • πŸ”°Layers
    • πŸ”ƒAsset Loader
    • πŸ€–AI Toolkit
      • AI Color Palette
      • AI Skybox Generator
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Multi Shader

This page describes how Multi Shader works and how it can be used to customise your assets

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Last updated 1 year ago

The Multi Shader is a custom Shader you can assign your materials to to function for and conforming objects to the terrain in ObjectPlacementGenerator. With Multi Shader you can quickly apply terrain customisation to your materials.

Warning! The Multi Shader will overwrite the files of the Materials that you convert, so be careful of which Materials you use. When testing, make sure you have a backup of your materials before converting.

You can convert your own materials as follows:

Step 1: In the menu, go to MoonlanderSDK > Terraformer > Multi Shader Converter.

Step 2: Move a material file (.mat) to the Multi Shader Converter and press 'Convert Materials'.

This will convert your material to a Multi Shader. You can now modify your assets with TerraformerGenerator and ObjectPlacementGenerator.

Step 3: Test if your new materials have been converted!

Move your asset to the scene and hover zoom in on the asset. Now add some Snow in the Top Weather Cover of the TerraformerGenerator. If everything works correctly, you should be able to see snow on your scene.

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Terraformer