πΌHigh Level Overview
This page describes all the high level concepts of the Moonlander SDK
Last updated
This page describes all the high level concepts of the Moonlander SDK
Last updated
If you have followed the fundamentals in Getting set up, you have already touched all the important components of Moonlander. When you look at the Shapeshifter overlay, you will see all of them in one user interface:
Text Prompting (optional). The text prompting interface allows you to set the sky, lighting, and which assets to use from your library. In the next iteration the text prompting interface will be able to generate terrains as well.
Library. The Library stores all your 3D Assets, Skyboxes, and Terrain Textures. When you generate a terrain, Shapeshifter will look into your Library to find everything it needs to generate a terrain to your liking. So the better your Library, the better your worlds! We have provided a BoosterPack with a lot of Assets to start out with, but we highly recommend in creating your own Library as well.
Generator. A Generator is a Base Class that instructs Shapeshifter how to build up the scene. All your Generators together are called the Generator Stack, which consists of several types of Generators. The Generators are highly customisable, so knowing all the different settings are crucial for creating a virtual world exactly how you would like.
Since we have already covered the Text Prompting in PromptableTemplate, let's quickly move to the Library!