Moonlander SDK for Unity Quick Guide
v1.0.0-alpha.4
v1.0.0-alpha.4
  • πŸ‘‹Welcome to Moonlander
  • Fundamentals
    • πŸ› οΈGetting set up
      • 🌍Hello Virtual World!
      • 🀩Generator Stack Presets
      • πŸ’‘PromptableTemplate
  • πŸš€Explore Topics
    • πŸ—ΌHigh Level Overview
    • πŸ€“Library
      • Asset Tagging
    • ☸️Generator
      • Global Generator
        • Map Generator
        • TerraformerGenerator
        • SkyShaperGenerator
        • ColorGradingGenerator
      • Bounds Generator
        • ObjectPlacementGenerator
        • PlaneGenerator
        • TerrainGenerator
    • πŸ”΅Multi Shader
    • πŸ—„οΈDataRegistry
    • πŸ”°Layers
    • πŸ”ƒAsset Loader
    • πŸ€–AI Toolkit
      • AI Color Palette
      • AI Skybox Generator
Powered by GitBook
On this page
  1. Explore Topics
  2. Library

Asset Tagging

PreviousLibraryNextGenerator

Last updated 1 year ago

Assets need the right metadata to make sure they can be placed by Shapeshifter. To do this, go to the Asset Library and navigate to the assets in your library.

Select the assets that you want to tag, and click Auto-Tag. This will then send the assets to our server, and return the right metadata back. You can also manually configure the tags if you want.

πŸš€
πŸ€“